Bridge handbook

Professional Ship Simulator guides

Use a procedure, solve a control problem, or learn the bridge systems that matter next.

DIRECT ANSWER

Start with startup if the bridge is dark, controls if an input is wrong, and docking if the ship is powered but the objective will not complete.

01

Start and control the ship

These guides give a direct action path instead of sending you back to a manual.

  • How to start a ship: power, NavCom, generator, engines
  • Controls and keybinds: current default shortcuts
  • Controller setup: clean profiles and input conflicts
  • Rudder, steering, and bow-thruster checks
02

Navigate and berth

Use the docking guide for approach discipline and the radar guide for collision-risk decisions.

  • Docking guide
  • Radar, AIS, CPA, and TCPA
  • Third-tutorial berth completion