Controls

Controls and keybinds

A compact controls reference for startup, bridge systems, views, waypoint turns, controller setup, and HOTAS troubleshooting.

DIRECT ANSWER

The essential startup chain is Shift+B for battery, Ctrl+B for AC generator on larger ships, and Shift+E for engines. Camera, bridge view, navigation view, waypoint turning, and Controller/HOTAS bindings should be checked in-game before treating any unverified key as fixed.

01

Bridge quick reference

These current official shortcuts cover startup and core bridge equipment.

SystemDefault keyNote
Battery / DC busShift + BAlways first
AC generator / busCtrl + BLarge ships may require it
EnginesShift + EAfter power
GPS / AISShift + GENIS display
RadarShift + ROnly where fitted
SonarUEcho sounder
VHF radioShift + CRadio menu
Running lightsLNavigation lights
02

Camera Controls and Bridge View

Treat view commands as part of the control setup, not a separate comfort setting. Confirm that the camera can return to a readable Bridge View before starting a tutorial, and use the clickable cockpit as a fallback when a hardware binding is uncertain.

03

Navigation View and Waypoint Turning

After a waypoint turn, compare the Navigation View, bridge instruments, and outside view before adding more rudder or throttle. If the heading or camera orientation feels wrong, slow down, re-center the view, and confirm the next waypoint before changing course again.

04

Controller/HOTAS setup

Controller/HOTAS profiles should be tested with one active device first. Bind steering, throttle, view commands, and thrusters separately, verify neutral positions, then reconnect pedals, throttles, wheels, or spare gamepads one at a time.

05

When a binding behaves twice

A stale or duplicated axis can keep sending input. Disconnect unused devices, restart the game, and test one profile with one device before rebuilding a multi-device setup.