Startup checklist

How to start a ship

Power a dark bridge and bring the engines online in the current Professional Ship Simulator build.

DIRECT ANSWER

Use Battery/DC bus first. Then enable the navigation equipment you need, start the AC generator on large ships, and finally start the engines.

01

Startup order

Follow the chain in this order. A large ship may refuse an engine command until its AC bus is supplied.

  • Battery / DC bus — Shift + B
  • GPS / AIS (ENIS) — Shift + G
  • Radar — Shift + R, where fitted
  • Sonar — U
  • VHF radio — Shift + C
  • AC generator / bus — Ctrl + B
  • Engines — Shift + E
02

Useful light controls

Once the DC bus is on, the bridge and navigation lights can be powered.

  • Running lights — L
  • Internal lights — Shift + L
  • External lights — Ctrl + L
  • Spot light — Alt + L
  • Monitor brightness — Alt + B
03

If the engines still do not start

Confirm the battery is on, try the AC generator on a larger vessel, then isolate controller conflicts before resetting bindings.